颠覆大众思路,argument147,请有心人批改
ARGUMENT147 - The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
说明:第一次正经写,在电脑上写的,竟然花了1个半小时,在这里对一下以前的文章,好像风格差很大,不知道怎么办才好。开始着急了,好心人一定要多多批评啊!!!!!!!!!!!!!!!!!!!
As implied in the magazine, collecting information about customer preference do help to improve business performance, but it's not cogent to declare that a survey conducted among a limited group of customers can attain exact information on customer preference. Moreover, a decline in profit can be resulted from several causes rather than customer's interest.
Factors ranging from macroeconomic recession to fashion changing all can lead to a sales decline in Whirlwind, especially such decline is detected over two years, during which a large-scale change in macroeconomic conditions can take place. An economic recession reduce the overall disposable revenue of families. Expenditure abilities of customs in the age of 10-25 are more vunerable in the recession, given a large part of them are totally or partially supported by their families.Besides, a fashion change in games, which make video games an out-of-date entertainment for yougsters, can also be possible during two years. Technology development has prompted the entertainment devices to evolve from one generation to the next so rapidly that Iphone, a famous device integating several functions produced by Apple, is escalated to the second generation, which is called Iphone 3G,only 6 monthes after the first generation was developed. Factors like recession and game fashion were not included in the survey mentioned in the magazine.
Information about competitors in the industry is also needed when assessing causes of the sales decline. In one hand, an increasing in the amount of companies entering the industry is quite possible a cause to the decline. In the other hand, sales of the new game providing lifelike graphics will be affected if there already are several companies providing similar games. Combination of the demand preference with supply conditions can be a better determinant of potential sales than demand itself.
Final consideration must be casted on potential acceptance of the new game. It is not clear whether the survey has covered a delegatable group of the whole customers and if those demanding for lifelike-graphic games take a great proportion in the total players. Even if most of the extant players can accept the new game, the most-up-to-date computer the new game requires may prevent a large part of them.
Overall, adopting the business with customer preference surely is a smart approach to improve the performance. However, much more should be done to collect market information than only conducting a simple survey. Except from such information, macroeconomic condition, technology and fashion development, potential compitition are all critical to determine the feasibility of a new business.
[ 本帖最后由 石上泉8788 于 2008-6-19 00:27 编辑 ]